My name is Francesco Furneri. I am a CG Artist with a Bachelor’s Degree in Computer Science, postgraduate education in 3D and with a Master of Science (MSc) in 3D Computer Animation. In the last years I have improved my technical/artistic skills, dealing with short CG movie/shots and working as 3D game programmer and Web developer.
At the moment I’m available for freelance work, mainly for general 3D and game-dev. My technical/artistic skills and competences allows me to work by covering several aspects of the 3D pipeling and working with meticulousness and professional quality.
Feel free to drop me a line (via email) for job opportunities and collaborations. From this link you can have a look at my detailed CV, including all you need to know about me.
This is the link to my professional products on Turbosquid Website
This showreel contains a series of small projects. The technical aspects are shown on purpose and you can easily find a mix of modeling, texturing, animation and real time renders. Everyhing was produced by using professional tools such as Autodesk Maya (mostly for modeling and animating), Pixologic Zbrush (for sculpting, poly painting and post processing) and Unreal Engine 4 (for real time renders).More
This project takes inspiration from my personal dog. The whole short video is based on different steps, starting from modeling, lighting and texturing to have a final scene compositing with everything wrapped up. The work involved some anatomy research, followed by texture, lighting solution and quality enhancements. I remember that the 3D mesh can be purchased from my store and used for your personal projects and portfolios.More
This video was created during my studies at the University of Kent (UK). In that occasion I was told to create a short movie in which the animation was the most important aspect that needed to demonstrate characteristics of professional quality. From technical side, I was involved in the entire project by scheduling my time and deadlines correctly in order to have it finished by the end of the Master Course.More
This shot was produced during my master course at the University of Kent. You can find a short animation sequence, which is the result of my previous studies and lessons by Mr. David Byers Brown, my ex teacher and one of the animator in the famous “Who Framed Roger Rabbit” movie by Robert Zemeckis.More
This series of shots is related to small projects produced at the University of Kent. They are all animation sequences based on small term projects which allowed me to get familiar with the twelve animation principles more and more. Some shots are taken from my final project and mixed to other short clips.More
Let’s talk about games. Marco Polo project is the prototype of a 3D adventure game for kids produced in Unity Engine . it’s a mini videogame located in Venice where Marco Polo needs to find a series of books throughout the levels and give them to the “Doge of Venice” in order sail a ship and leave for China.More