Let’s talk about games. Marco Polo project is an experimental adventure game for kids produced in Unity Engine . it’s a mini videogame located in Venice where Marco Polo needs to find a series of books throughout the levels and give them to the “Doge of Venice” in order sail a ship and leave for China.
This demo was created by a group of 3 people working on several aspects of the game.
In the following list I will sum up my responsabilities:
- Intro sequence : lighting, game Mechanics programming (camera movement, character set up, game triggers), asset integration
- San Marco Square: some Modeling, texturing, lighting, game mechanics programming
- Doge Of Venice shot – Room: lighting, dynamics, user interface implementation, game mechanics programming
- Fireplace shot: modelling, texturing, lighting, dynamics, evil character’s facial expression, user interface implementation, game mechanics programming
- Alleys and ambush shot: environment set up, texturing, lighting, character and NPC mechanics, game mechanics programming
- The Underground/Cistern shot: modelling, texturing, lighting, dynamics, FPS mechanics, game mechanics, programming (picking up the torch, opening the chest, opening the door, fighting against the ghost), user interface implementation
- The Dragon Appearance shot: lighting, dynamics, game mechanics programming
- The fight shot: lighting, dynamics, user Interface implementation, game mechanics programming
- The jump shot: environment set up, texturing, lighting, dynamics, event scripting
- The gondola shot: environment set up, lighting, game mechanics (gondola interaction and mechanics)
- The market shot: modelling, texturing, lighting, character mechanics, user interface design, GUI interaction, game mechanics programming