Game Showreel

Let’s talk about games. Marco Polo project is an experimental adventure game for kids produced in Unity Engine . it’s a mini videogame located in Venice where Marco Polo needs to find a series of books throughout the levels and give them to the  “Doge of Venice” in order sail a ship and leave for China.

This demo was created by a group of 3 people working on several aspects of the game.

In the following list I will sum up my responsabilities:

  1. Intro sequence : lighting, game Mechanics programming (camera movement,  character set up, game triggers), asset integration
  2. San Marco Square: some Modeling, texturing, lighting, game mechanics programming
  3. Doge Of Venice shot – Room: lighting, dynamics, user interface implementation, game mechanics programming
  4. Fireplace shot: modelling, texturing, lighting, dynamics, evil character’s facial expression, user interface implementation, game mechanics programming
  5. Alleys and ambush shot: environment set up, texturing, lighting, character and NPC mechanics, game mechanics programming
  6. The Underground/Cistern shot: modelling, texturing, lighting, dynamics, FPS mechanics, game mechanics,  programming (picking up the torch, opening the chest, opening the door, fighting against the ghost), user interface implementation
  7. The Dragon Appearance shot: lighting, dynamics, game mechanics programming
  8. The fight shot: lighting, dynamics, user Interface implementation, game mechanics programming
  9. The jump shot: environment set up, texturing, lighting, dynamics, event scripting
  10. The gondola shot: environment set up, lighting, game mechanics (gondola interaction and mechanics)
  11. The market shot: modelling, texturing, lighting, character mechanics, user interface design, GUI interaction, game mechanics programming