Showreel 2015


This showreel contains a series of small projects. The technical aspects are shown on purpose and you can easily find a mix of modeling, texturing, animation and real time renders. Everyhing was produced by using professional tools such as Autodesk Maya (mostly for modeling and animating), Pixologic Zbrush (for sculpting, poly painting and post processing) and  Unreal Engine 4 by Epic Games (for real time renders).

In the following list I intentionally describe what I did for each shot.

1) Abandoned House Shot: some modeling, texturing, lighting,  real time rendering, post processing effects (produced in Autodesk Maya and  Unreal Engine 4);

2) Temple Shot: modeling, texturing , lighting , dynamics , post processing effects , real time rendering , character animation (produced in Autodesk Maya and Unreal Engine 4, multi layer compositing in Photoshop);

3) Mery Shots: character animation , uv and texturing adjustments, new custom shaders add (produced in Maya)  – Mery Rig courtesy of meryproject.com;

4) Dachshund Shot: modeling, rigging, 3D animation (produced in Maya);

4) Car Destruction Shot: env setting, dynamics, cloth simulation for the car body (produced in Maya);

5) Man Shot: character concept,  base modeling, digital sculpting, texturing, polypainting, lighting, multi pass rendering (produced in Zbrush, compositing in Photoshop);

6) Octupus Shot: character concept, base modeling, digital sculpting, texturing, polypainting, lighting, multi pass rendering (produced in Zbrush, compositing in Photoshop);