About me


(CV - English)

Biografia Personale

3D Skills

  • 3D Modeling
  • 3D Animation
  • Texturing
  • Lighting
  • Rendering
  • More

3D Software

  • Autodesk Maya
  • Pixologic ZBrush
  • Unity 3D Engine
  • Unreal Engine
  • Adobe Photoshop
  • More

Technical Knowledge

  • Web Programming
  • Game Programming
  • OOP Programming
  • Web Design
  • Plugin Development
  • More

Software / Linguaggi

  • PHP
  • Wordpress
  • HTML5 / JQuery / CSS3
  • C++
  • Java
  • More


University of Kent (UK) – School of Engineering and Digital Arts – Master of Science in 3D Computer Animation (September 2010 - September 2011)
Qualification level: Master of Science (Msc) in 3D Computer Animation Final Grade: First Class Honours Degree Main subjects:
  • Animation Setup
  • Visual Training
  • Animation Principles
  • Advanced Organic Modeling
  • Action in Animation
  • Acting in Animation
  • Concept e Previz course
University of Turin – Master's Degree in Virtual Reality and Multimedia (March 2009)
Qualification level: Master's Degree in Virtual Reality and Multimedia
Final Grade: 110/110 cum laude
University of Turin – Bachelor's Degree in Computer Science (September 2006)
Qualification level: Bachelor's Degree in Computer Science
Final Grade: 110/110 cum laude

Work Experience

3D Modeler - Motion Design Company for American Broadcasts (remote job) - Los Angeles (From July 2017)
In this company based in Los Angeles, I produce high quality 3D models working with Autodesk Maya and Pixologic Zbrush. I work remotely but in direct contact with Mr James Stevens, who commissions 3D art content that needs to be delivered by a precise deadline. All the models that I create are being used for 3D printing. Website: http://www.jamesstevens.com/ Specific job duties:
  • Anatomy studies in relation to dog breeds
  • 3D mesh modeling in Autodesk Maya
  • High poly sculpting in Zbrush
  3D Artist - Freelance Job (From January 2015)
I produce high quality 3D models for customers all around the world. I mainly deal with modeling, texturing, lighting and rendering. I've recently collaborated with San Francisco Bay Studios (California) for 3D asset creation, low poly modeling for games, texturing, UV mapping and rendering. San Francisco Bay Studios (California) - Specific job duties:
  • High Poly Modeling
  • Low Poly Modeling for games
  • Zbrush Sculpting
  • Uv Mapping
  • Maps (Tangent Space Normal Map, World Space Normal Map, AO, etc..)
  • Blendshape creation for Unity game engine
I also sell 3D Models on TurboSquid, CGTrader and on my personal website.

3D Artist & Full Stack Developer - Inode S.r.l.  (From March 2014)
  • Web based solutions with scripting languages such as PHP and plugin development in Wordpress
  • Widgets implementation and user interfaces with JQuery and Ajax
  • e-commerce solutions by utilizing Woocommerce, CsCart and Prestashop
  • Plugin development
  • Web design and Web 2.0 responsive Layouts
  3D Generalist and Technical Artist - Lastrego&Testa Multimedia S.r.l. (November 2011 - December 2013)
  • 3D Modeling (Organic, Hard Surface)
  • UV Mapping
  • Texturing
  • Lighting
  • Character Animation
  • 3D Layout
  • Level Design, Environment Design
  • Game Programming in C# and Javascript
  Web Developer - Inode S.r.l. (March 2010- September 2010)
  • Web based solutions in Zend Framework
  • XJS, JQuery and Ajax
  Software Developer - Reply S.r.l. (September 2009 - March 2010)
  • Rich Internet Application development in Adobe Flex
  • Widgets implementation and user interfaces with JQuery and Ajax
  • Oracle database application development

At the moment I’m available for freelance work, mainly for general 3D and game-dev. My technical/artistic skills and competences allow me to work by covering several aspects of the 3D pipeling and working with meticulousness and professional quality. Feel free to drop me a line for job opportunities and collaborations.