Modeling and texturing for the 3D well personal project
Work in Progress – New detailed and textured components that preserve a medieval look.
The entire work has been produced in Maya (basic modeling), Zbrush ( the wooden structure of the canopy, the stones and various details) e some maps have been generated as well.
The work is based on a PBR approach.
At the moment there are the diffuse, normal, specular and roughness maps.
I’m going to produce other part of the well and the entire package will be available for sale as soon as possible.